/** * @file QGaimBuddyList.h Buddy list widget * * @Copyright (C) 2003 Christian Hammond. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License as * published by the Free Software Foundation; either version 2 of * the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public * License along with this program; if not, write to the Free * Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, * MA 02111-1307 USA */ #ifndef _QGAIM_BUDDY_LIST_H_ #define _QGAIM_BUDDY_LIST_H_ #include #include #include #include "QGaimImageUtils.h" class QGaimBListItem : public QListViewItem { public: QGaimBListItem(QListView *parent, GaimBlistNode *node); QGaimBListItem(QListViewItem *parent, GaimBlistNode *node); ~QGaimBListItem(); GaimBlistNode *getBlistNode() const; void updateInfo(); void paintBranches(QPainter *p, const QColorGroup &cg, int width, int y, int height, GUIStyle s); void setExpanded(bool expanded); bool isExpanded() const; protected: void init(); private: GaimBlistNode *node; bool expanded; }; class QGaimBuddyList : public QListView { Q_OBJECT public: static QPixmap getBuddyStatusIcon(GaimBlistNode *node, QGaimPixmapSize size = QGAIM_PIXMAP_SMALL); public: QGaimBuddyList(QWidget *parent = NULL, const char *name = NULL); virtual ~QGaimBuddyList(); void setGaimBlist(GaimBuddyList *list); GaimBuddyList *getGaimBlist() const; void updateNode(GaimBlistNode *node); void reload(bool remove = false); GaimBuddy *getSelectedBuddy() const; signals: void openIm(GaimBuddy *buddy); void addBuddy(GaimGroup *group); void addChat(GaimGroup *group); void joinChat(GaimChat *chat); void removeBuddy(GaimBuddy *buddy); void removeContact(GaimContact *contact); void removeChat(GaimChat *chat); void removeGroup(GaimGroup *group); protected: void populateBuddyMenu(GaimBuddy *buddy, QPopupMenu *menu, bool asContact); void populateContactMenu(GaimContact *contact, QPopupMenu *menu); void populateChatMenu(GaimChat *chat, QPopupMenu *menu); void populateGroupMenu(GaimGroup *group, QPopupMenu *menu); protected slots: void nodeExpandedSlot(QListViewItem *item); void nodeCollapsedSlot(QListViewItem *item); void collapseContactSlot(); void collapseContactSlot(QGaimBListItem *item); void expandContactSlot(); void expandContactSlot(QGaimBListItem *item); void saveBlistSlot(); void showContextMenuSlot(QListViewItem *item, const QPoint &point, int col); /* Group menu slots */ void addBuddySlot(); void addChatSlot(); void removeGroupSlot(); void renameGroupSlot(); /* Buddy menu slots */ void userInfoSlot(void *data); void sendImSlot(void *data); void protoActionSlot(void *data1, void *data2); void aliasBuddySlot(void *data); void removeBuddySlot(void *data); /* Contact menu slots */ void removeContactSlot(); /* Chat menu slots */ void joinChatSlot(); void autoJoinChatSlot(bool on); void removeChatSlot(); void aliasChatSlot(); private: void addGroup(GaimBlistNode *node); void updateGroup(GaimBlistNode *node); void updateContact(GaimBlistNode *node); void updateBuddy(GaimBlistNode *node); void updateChat(GaimBlistNode *node); private: GaimBuddyList *gaimBlist; QTimer *saveTimer; }; #endif /* _QGAIM_BUDDY_LIST_H_ */