/** * @file QGaimInputDialog.cpp Input dialog * * @Copyright (C) 2003 Christian Hammond. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License as * published by the Free Software Foundation; either version 2 of * the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public * License along with this program; if not, write to the Free * Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, * MA 02111-1307 USA */ #include "QGaimInputDialog.h" #include #include #include #include #include #include #include QGaimInputDialog::QGaimInputDialog(bool multiline, QWidget *parent, const char *name, bool modal, WFlags fl) : QDialog(parent, name, modal, fl), multiline(multiline), masked(false) { QVBoxLayout *layout = new QVBoxLayout(this, 8); layout->setAutoAdd(true); label = new QLabel(this); mapper = new QSignalMapper(this); connect(mapper, SIGNAL(mapped(int)), this, SLOT(done(int))); if (multiline) { QMultiLineEdit *mlEntry = new QMultiLineEdit(this); mlEntry->setFixedVisibleLines(3); mlEntry->setWordWrap(QMultiLineEdit::WidgetWidth); entry = mlEntry; } else { QLineEdit *slEntry = new QLineEdit(this); entry = slEntry; } hbox = new QHBox(this); hbox->setSpacing(6); } void QGaimInputDialog::setInfoText(const QString &text) { label->setText(text); } void QGaimInputDialog::setMasked(bool masked) { this->masked = masked; if (multiline) { QMultiLineEdit *mlEntry = (QMultiLineEdit *)entry; mlEntry->setEchoMode(masked ? QMultiLineEdit::Password : QMultiLineEdit::Normal); } else { QLineEdit *slEntry = (QLineEdit *)entry; slEntry->setEchoMode(masked ? QLineEdit::Password : QLineEdit::Normal); } } bool QGaimInputDialog::isMasked() const { return masked; } void QGaimInputDialog::setDefaultValue(const QString &text) { if (multiline) { QMultiLineEdit *mlEntry = (QMultiLineEdit *)entry; mlEntry->setText(text); } else { QLineEdit *slEntry = (QLineEdit *)entry; slEntry->setText(text); } } QString QGaimInputDialog::getText() const { if (multiline) { QMultiLineEdit *mlEntry = (QMultiLineEdit *)entry; return mlEntry->text(); } else { QLineEdit *slEntry = (QLineEdit *)entry; return slEntry->text(); } } void QGaimInputDialog::addButtons(const QString &cancel = QString::null, const QString &ok = QString::null) { addButton(ok, 1); addButton(cancel, 0); } void QGaimInputDialog::addButton(const QString &text, int result) { QPushButton *button = new QPushButton(text, hbox); mapper->setMapping(button, result); connect(button, SIGNAL(clicked()), mapper, SLOT(map())); }