#ifndef _DISPLAY_H_ #define _DISPLAY_H_ #include #include #include void tetringo_display_init(TetringoGameEngine *game_engine); void tetringo_display_uninit(void); void tetringo_display_set_fullscreen(gboolean fullscreen); gboolean tetringo_display_is_fullscreen(void); void tetringo_display_handle_event(SDL_Event *event); void tetringo_display_draw_sprite(SDL_Surface *surface, guint x, guint y); void tetringo_display_clear_area(SDL_Rect *rect); void tetringo_display_redraw(void); #endif /* _DISPLAY_H_ */